Obstacle Assault – Learning Unreal Engine Part 2

Shaun Guimond
Shaun Guimond
Posted underProjects

This is part two of the Unreal 5.0 C++ Developer: Learn C++ and Make Video Games tutorial on GameDev.

I made the obstacle course my own, using the created C++ blueprint to make moving and rotating obstacles. The entire course goes from the starting island to a secondary island where the goal is to reach the castle at the top.

Reaching the castle allows you to gain a “Win” and restart from the beginning. The simple goal I added on my own is to make it where the player is required to reach the end (castle), without falling from the islands as many consecutive times as possible. Falling from the islands causes the player to lose all win counts and to restart from zero.

TaggedGame DevelopmentProgrammingUnreal Engine



Cover Image for Test standard.site

Test standard.site

This is a test of Atmosphere plugin for WordPress. Will this post automatically? Will a standard.site record be saved correctly following the lexicon standard? Will the entire world collapse unto itself? These are the questions this post is trying to answer… well, perhaps not the latter one…

Shaun Guimond
Shaun Guimond