Obstacle Assault – Learning Unreal Engine Part 2

Shaun Guimond
Shaun Guimond
Posted underProjects

This is part two of the Unreal 5.0 C++ Developer: Learn C++ and Make Video Games tutorial on GameDev.

I made the obstacle course my own, using the created C++ blueprint to make moving and rotating obstacles. The entire course goes from the starting island to a secondary island where the goal is to reach the castle at the top.

Reaching the castle allows you to gain a “Win” and restart from the beginning. The simple goal I added on my own is to make it where the player is required to reach the end (castle), without falling from the islands as many consecutive times as possible. Falling from the islands causes the player to lose all win counts and to restart from zero.

TaggedProgrammingUnreal Engine


Cover Image for FPS Drone Shooter

FPS Drone Shooter

Project Summary The project’s focus was to learn the important elements of developing a first person shooter in Unreal Engine 5. It focused on learning how to implement character movemement, combat elements, enemy AI, environment design and managing game modes. The project was aided by a tutorial purchased from GameDev. To gain the most outContinue reading “FPS Drone Shooter”

Shaun Guimond
Shaun Guimond