Warehouse Wreckage – Learning Unreal Engine Part 1

Shaun Guimond
Shaun Guimond
Posted underProjects

This is part one of the Unreal 5.0 C++ Developer: Learn C++ and Make Video Games tutorial on GameDev.

For this course, I simply familiarized myself with blueprints, creating assets and using some minor logic to start the player with twenty cannon balls. Once the player runs out of ammo, the level reloads. This was all done in Blueprints to learn some of the basics of programming in a visual format.

Textures were added to the warehouse to make it more interesting, and ray tracing was used to simplify the process.

TaggedGame DevelopmentProgrammingUnreal Engine


Cover Image for 5-Character Word Game

5-Character Word Game

Description For a recent software engineering challenge, I needed to recreate a well-known game where a player needs to guess a 5-character word. I decided to improve my attempt and learn how to better manage state in React using nextJS. A new word is chosen every reload and gets a maximum of 5 attempts toContinue reading “5-Character Word Game”

Shaun Guimond
Shaun Guimond