Warehouse Wreckage – Learning Unreal Engine Part 1

Shaun Guimond
Shaun Guimond
Posted underProjects

This is part one of the Unreal 5.0 C++ Developer: Learn C++ and Make Video Games tutorial on GameDev.

For this course, I simply familiarized myself with blueprints, creating assets and using some minor logic to start the player with twenty cannon balls. Once the player runs out of ammo, the level reloads. This was all done in Blueprints to learn some of the basics of programming in a visual format.

Textures were added to the warehouse to make it more interesting, and ray tracing was used to simplify the process.

TaggedGame DevelopmentProgrammingUnreal Engine



Cover Image for Test standard.site

Test standard.site

This is a test of Atmosphere plugin for WordPress. Will this post automatically? Will a standard.site record be saved correctly following the lexicon standard? Will the entire world collapse unto itself? These are the questions this post is trying to answer… well, perhaps not the latter one…

Shaun Guimond
Shaun Guimond