Warehouse Wreckage – Learning Unreal Engine Part 1

Shaun Guimond
Shaun Guimond
Posted underProjects

This is part one of the Unreal 5.0 C++ Developer: Learn C++ and Make Video Games tutorial on GameDev.

For this course, I simply familiarized myself with blueprints, creating assets and using some minor logic to start the player with twenty cannon balls. Once the player runs out of ammo, the level reloads. This was all done in Blueprints to learn some of the basics of programming in a visual format.

Textures were added to the warehouse to make it more interesting, and ray tracing was used to simplify the process.

TaggedProgrammingUnreal Engine


Cover Image for FPS Drone Shooter

FPS Drone Shooter

Project Summary The project’s focus was to learn the important elements of developing a first person shooter in Unreal Engine 5. It focused on learning how to implement character movemement, combat elements, enemy AI, environment design and managing game modes. The project was aided by a tutorial purchased from GameDev. To gain the most outContinue reading “FPS Drone Shooter”

Shaun Guimond
Shaun Guimond