Warehouse Wreckage – Learning Unreal Engine Part 1

Shaun Guimond
Shaun Guimond
Posted underProjects

This is part one of the Unreal 5.0 C++ Developer: Learn C++ and Make Video Games tutorial on GameDev.

For this course, I simply familiarized myself with blueprints, creating assets and using some minor logic to start the player with twenty cannon balls. Once the player runs out of ammo, the level reloads. This was all done in Blueprints to learn some of the basics of programming in a visual format.

Textures were added to the warehouse to make it more interesting, and ray tracing was used to simplify the process.

TaggedGame DevelopmentProgrammingUnreal Engine


Cover Image for Plant Pal Assistant (AWS – LLM)

Plant Pal Assistant (AWS – LLM)

Project Summary The Plant Pal Assistant (AWS – LLM) project was part of the 2024 UBC CIC Hackathon. The event provided the required infrastructure for the attendees to learn or practice using Cloud Computing and Generative AI to create creative and original solutions to solve real world problems. The Plant Pal Assistant (AWS – LLM)Continue reading “Plant Pal Assistant (AWS – LLM)”

Shaun Guimond
Shaun Guimond